GAME CREATION MAGAZINE AND SHANGHAI GAME DEVELOPERS ASSOCIATION PRESENT
BRILLIANT NIGHT:GATHERING OF CHINESE GAME DEVELOPERS
   
 

Game Creation Magazine and Shanghai Game Developers Association team up to present Brilliant Night: Gathering of Chinese Game Developers, a special dinner reception during the upcoming ChinaJoy China Digital Entertainment and Expo.

This invitation-only event brings you over 200 China's VIP developers and game company executives, as well as selected representatives from major media outlets and various government branches in China. The attendants will take the opportunity to share their passion in common for game development, enjoy a wonderful dinner, relax in a friendly environment and socialize with their friends and peers.

This event also features many foreign company executives and developers, as our effort is to bridge the Chinese and Western game development community. Representatives from Microsoft, BigWorld, Nevrax and many more will mingle with Chinese game developers and publishers at the event.

Please join us to for a wonderful evening on board a river cruise and see Shanghai's brilliant night from the Huangpu river.

 
Event Schedule  
  Venue: Traditional River Cruise on the Huangpu River
Date: 7/21/2005 Time: 18:00 PM to 22:00 PM
 
17:45-18:00 Boarding and Reception  
18:00-18:45 Opening Speech by Event Organizers and Sponsors
18:45 Dinner Served
19:20-21:25 Special Lectures by Invited Foreign Experts
21:30-22:00 Networking Cocktail and Prize Drawings
22:00 Closing Remarks
RSVP
You are kindly requested to RSVP to ch@gcmag.com by July, 18th.
 
  Special lectures    
Lecture One: Rules of the Game: Things Chinese Companies Need to Know about the Foreign Markets  
 
19:20-20:00
Content of lecture
Whether negotiating a distribution agreement, protecting intellectual property rights or dealing with the intricacies of localization, selling videogames in a foreign market is difficult. In order to be successful in the Untied States and European markets for entertainment software, Chinese videogame developers and publishers must have a clear understanding of the laws an and business practices of these countries in order to avoid costly mistakes.
Lecturer profile
Gregory P. Silberman is a patent and technology lawyer and a partner in the Technology, Intellectual Property & Outsourcing Group in the New York office of Kaye Scholer LLP. Mr. Silberman's practice focuses primarily on the representation of the intellectual property and business interests of both domestic and foreign technology and entertainment companies. Kaye Scholer LLP was the first New York-based law firm to obtain the approval of the Ministry of Justice of the Peoples Republic of China to establish and office in Shanghai.
Gregory is an invited columnist for Game Creation magazine's "Rules of the Game" column.
Gregory P. Silberman
 
 
Lecture Two: In Dangerous Ground: The Coming Battle for the Western Online Gamer  
 
20:10-21:00
Content of lecture
As China continues it's dominant rise in online gaming and see the market becoming saturated, the eyes of executives at Chinese companies are beginning to turn to the West. In many ways, the US and Europe are untapped reservoirs of income for developers and publishers, but the market is dangerous and has it 's own unique traps. In this talk, we will examine the Western market and discuss ways in which Chinese developers and publishers can fight and win in this dangerous ground.
Lecturer profile
Jessica Mulligan is Nevrax's Executive Producer for the multiplayer online role-playing game The Saga of Ryzom. A 20 year veteran of the role-playing sector, Ms. Mulligan most recently worked for Turbine, Inc., developer of such titles as Asheron's Call and Asheron's Call 2 as Executive Producer and Creative Director of that company's Los Angeles studio. Prior to joining Turbine, Ms. Mulligan held a variety of industry positions, including President of the Themis Group, Director of Operations for MM3D, Inc. and as a Director on Ultima Online for Origin Systems. As part of her new role, Ms Mulligan will oversee the continued development of the game and explore opportunities to extend the game's features and play.
  Jessica Mulligan  
 
 
Lecture Three: AAA Quality Game Production in China: An Outsourcing Studio Perspective
21:00-21:25
Content of lecture
This lecture will focus on the art production outsourcing aspect of game creation. By far, today's biggest international opportunity for Chinese game studios is to produce outsourced artwork for foreign game companies. This lecture will shed some light on what international game developers define as "AAA", and what Chinese studios can do to meet these quality levels.
Lecturer profile
For over a decade, Mr. Xin Chung has held positions at leading video game and multimedia companies such as Microsoft, Sony, Squaresoft, and THQ. Mr. Chung began his career in 1993 as a founding member of Microsoft's Redmond Digital Media Center, creating early games and multimedia titles. He continued his career in Los Angeles producing 3D animation for games, music videos, and location based entertainment. In 2003, he founded Vykarian, an outsourcing management firm connecting major US game publishers to top-tier offshore game production facilities in Greater China. He currently lives and works in Los Angeles and Shanghai.
Mr. Xin Chung is an invited columnist of Game Creation magazine's "Made in China" column.
  Xin Chung  
 
 
 
  About SGDA    
  Shanghai Game Developers Association, as a non-profit professional membership organization, is a branch of Shanghai Multimedia Association in game development industry. The task of SGDA is to establish an association of game developers to enhance the advancement of the game development industry in Shanghai and China.

SGDA has, until May, 2005, got over 120 official members from 40 firms, including many VIPs in Chinese game development field. SGDA holds an activity like a lecture on technique, a seminar or a relaxing party for the members once a month on average. In the first half year of 2005, more than 600 game developers from every corner of the world participated in SGDA’s activities. At the same time, SGDA keeps close ties with about 100 game companies and other relevant enterprises locally and abroad, obtaining their comprehensive recognition and support through providing professional services for them.

SGDA is growing with game developers, sharing the same dream, contributing to China game industry.

The recent goals of SGDA:
1. Attract more game developers to join SGDA via organizing activities, building professional online community, etc.
2. Providing information, consultative suggestion, business & technology exchanging to game developing companies and individuals
3. Cooperating with main-stream media to promote gaming industry and game developing business
4. Helping and guiding the new comers to grow

 
About Game Creation Magazine  
  Game Creation magazine is the first and only professional magazine serving the rapidly growing game development community in China. Published monthly, Game Creation provides technical and industry information to game developers, market analysts, gaming enthusiasts, educators and students in China.

Serving as an information center and open forum, Game Creation allows China’s industry leaders and game development experts to share technical solutions as well as discuss strategies for creating innovative and visually stunning games. Game Creation maintains offices in Beijing, China and Chicago, IL, U.S.A.

For more information, please visit http://www.gcmag.com/ (English) and http://www.chinagcn.com/ (Chinese).
 
 
 
 
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